The Sapphire HD 7750 did well at times playing Metro 2033. It did get bogged down in certain areas but overall it was playable and when you turn the setting down it just get even better. We did see a small increase going from 1050 to 1080 on very high. Overall the card preformed admiralty considering it is the lowest of the 7000 series.
Crash Time 5: Ultimate Mod 3
The dude requires you to pay for a requirement for the mod (a custom scripthook) in his patreon, and requires you to share his social media if you make a video with the mod. This guy just seems like an ass, so don't waste your time.
It was inevitable that after the success of our Next Gen choir series (Wotan, Freyja, Arva, Rhodope 2) we had to upgrade Storm Choir (our most popular choir library) to be up to date with the rest of our choral libraries and to have the same features. Therefore we re-recorded everything, but this time with slightly bigger ensembles - 10 singers per section (men/women) for the syllables and 6 singers per section for the legatos. Again, we kept the same idea in mind - singing with exaggerated vibrato, over the top and generally - very loud. We re-recorded all 24 syllables of Storm Choir 2 in three dynamic layers, controllable with mod wheel (CC#1).
Once you open up Balkan Orchestra, you'll bring it into your palette permanently. There's plenty of characterful sounds, sometimes guttural with human imperfections, and other times precise and well recorded. Love this.
Heap allocation is what Fallout 3 uses to load in environments quickly... but it's far from a perfect solution. Sometimes, loading times can still take a while in the game, which can frustrate players to no end.
This is where the Fallout 3 Heap Replacer comes into the picture. It's a simple mod that replaces the in-game heap with a customized version that allows for faster frame rates, loading times, and less stutter as well!
There's no denying the fact that Fallout 3 is an extremely dated title. This shows in the game's presentation, which can feel rather muddy and uninspired at times due to the dated nature of these textures.
if you want to get a 5 in micro but haven't learned anything since a month before the test, just finish this packet and do all the past exams and you'll get a 5! mr clifford's lessons are amazing and save me so much time
Witcher 3 has an outstanding modding stage, which can allow you not just actually remaster the game in every aspect, but bring many new content and features, and tailor the game up to your likings completely - which many Witcher series fans, surprisingly, are not aware about. I'm a diehard Witcher universe fan - started from reading the books back in my teenage years, and then playing every Witcher game upon its release, with Witcher 3 being one of favourite games in lifetime, drowning me for hundreds ofgameplay hours. One day, I've also discovered TW3 modding stage not just exists, but it's quite active and has plenty of absolutely amazing mods - this stunned me positively, and lead to yet new hundreds of hours spent in already modded TW3 walkthroughs. At the same time, TW3 modding can be quite clunky and confusing for a newcomer, and amount of mods is quite impressive - so picking between them, learning about compatibility aspects and some other moments may be really overwhelming to anyone who wants to dive into a modded walkthrough. That's why, I decided to collect and systemise all my experience and knowledge about this process, and share it with you folks - so you don't need to go through weeks of exhausting process yourself, no need to struggle with figuring out load order and being confused by script compilation errors. This guide is an easy-to-follow roadmap into TW3 modding. Following it, you will be able to build your own ultimate modded Witcher 3 experience - with best results possible and minimum efforts. That's it!
- "White Wolf Overdose" module is released and available for all patrons of Battlemage tier and higher! With the extensive size & complexity, mod choice options, as well as large amount of merges and mod menus configurations, and so, dedicated support on user side needed, patrons will be able to receive personal support from me with this module anytime.
- Mods.settings load order configuration file updated to represent a proper load order addition for new mods. The most all-covering load order file for TW3 modding ever - around 2850 lines pre-tweaked for you to save your time. Click on the download button (zip icon in the page header), place the file where instructed and enjoy
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 6200 working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and modules will arrive, and new projects will appear as well. But support only if you really want it and able to:
A: You need GOTY version 1.31. Now a bit of explanation. First of all, exactly the GOTY version (from GOG) is preferable for modding. Thing is, while game + all DLCs is same, content-wise, to GOTY version - there's a huge difference for modding (simply said, some internal game assets and how scripts are packed). In other words, if you're about to just play vanilla TW3 - just a game with all DLCs is fine, but if you plan to mod your game - GOTY is a must-have. GOG GOTY is recommended because after many reports read from many users, as well as from testing it myself, it seems that Steam's GOTY is not a "real" GOTY. Secondly, why 1.31 version (while latest game version is 1.32). Version 1.32, on paper, brought only a Chinese translation and nothing else - but similar as with GOTY/non-GOTY situation, it also affects modding - simply said, huge amount of mods just won't work properly at 1.32 (if at all). The only case when you won't crucially need to rollback from 1.32 to 1.31 is if you're solidly, absolutely, 146% sure that for this walkthrough you won't install any gameplay mods at all, and will only install model/texture/lighting mods - and nothing else. In this case, you can keep 1.32. But you most likely will never be sure in this - because as you'll look through the gameplay mods section, you'll definitely want to install at least a few gameplay mods - that's almost guaranteed. Thankfully, in GOG Galaxy client you can just rollback game to needed version anytime. For Steam version, there's a solution below in the guide. You're not losing anything by this content-wise. Lastly, with the "next gen" update, at least for some time, it will be unknown how good mods for "classic" version will work with it, so 1.31 is heavily recommended over the next gen version too for modding. You can use a special patcher listed below to make your game version 1.31 from 1.32 in Steam, and for GOG users, Galaxy officially gives a possibility to choose needed game version through it. Tldr: best possible version of the game for modding, on which all mods will work just fine is GOG GOTY 1.31 - so if you have it - great, if you don't have and if it's not a problem for you to buy it - do it for sure as it will save you time and save from headache. If you have Steam GOTY version - it's a bit more problematic, but has a solution as well. As for the "next gen" update, I will see how the modding stage support will go and update the guide in future, if needed - and if modding stage will majorly update for the "nextgen" version, I'll surely revise the guide as per this - but for now, and surely, at least few months to come, 1.31 is the version to go for modding.
1) Make sure your game is NOT installed in Program Files and no active overlays are running. Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to istall there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays and standalone engines (like Reshade), etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same driver that has your Windows installed on it - it's ok too, just once again, not...well, you got it :) GOG is DRM-free so you can install your game anywehre at all basically - it doesn't require for game to be installed inside GOG directory. With Steam, you may just want to create an another Steam directory out of Program Files, and install Witcher 3 there. Similar situation with overlays - disable Steam overlay, GOG overlay, various things like Afterburner etc - most of overlays can mess up with Reshade and some other stuff, creating unneeded problems with a modded game. NVIDIA overlay is known to be fine - so you may use that sweet Ansel for panoramic screenshots anytime.
2) How to install TW3 mods at all? Is there some kind of mod manager? Quite the contrary to modding in TES/FO series, Witcher 3 mods, without exclusion, should be installed manually. Why so? In Skyrim, for example, there's a single directory where all mods are being stored - the "Data" folder. So no matter the folder structure of the mod, it still goes in Data folder always (asides from ENB files which you install manually in TES/FO games too). In Witcher 3, mods have [three] possible directories where mod files can go, plus for some complex mod player sometimes need to forward hotkey settings into controls file configuration. Lastly mods are often packed in most different ways, so any mod manager, sooner or later, but eventually will mess up mod installations badly, leading to issues and confusion. Yes, multiple mod managers (NMM, Vortex, MO2 and Witcher 3 Mod Manager) support TW3 technically, but on practice, if you want proper work of your modded game, it's mandatory to install them manually. Plus, the way TW3 mods handle their files structure prevents from direct files overwriting when placing the mods into game folder, as all files are stored in each mod own folder. Once again - install TW3 mods manually. I won't be able to provide any troubleshooting support if the mod manager is used. 2ff7e9595c
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